Since Facebook announced its name change to Meta, All in Metaverse, the attention of the Metaverse has reached a new height. Whether it is the “Metaverse” in the Baidu Index or the “Metaverse” in Google Trends, the skyrocketing data proves that the keyword Metaverse is the top of the current Internet industry. In particular, the recent speeches of some top KOLs and Internet super giants are all expressing emotions.

Luo Yonghao, founder of Hammer Technology, reposted the investment KOL Shaan Puri’s interpretation of the concept of “metaverse” on his personal Weibo a few days ago, and said that Shaan Puri’s interpretation of the concept of the metaverse is better than that of Meta (former Facebook) CEO Mark Zucker. Berg’s “much more reliable”, his next venture will be related to the “metaverse”; Tencent CEO Ma Huateng said that the company has a lot of technologies and capabilities to explore and develop the metaverse; the well-known investment bank Morgan Stanley regards the metaverse as a A potential market worth $8 trillion; NetEase Ding Lei also said he was ready for the Metaverse.

The capital circle has also become lively. In the past month, Gather, a metaverse platform focusing on virtual interaction, announced the completion of a $50 million Series B financing, led by top institutions Sequoia Capital and Index Ventures, to decentralize the virtual game world The Sandbox announced the completion of $93 million in financing, led by SoftBank; and the popular Qitian Group, a concept company co-founded by well-known director Zhang Yimou, has completed a series B financing of several hundred million yuan, led by Xiaomi Zhan Investment and CCB International. There are also a lot of multi-million dollar funding related to the metaverse concept.

All of this looks like we’ll be stepping into the metaverse soon, but is it really so?

For the most part, VR and gaming are considered the foundational building blocks of the metaverse. But these two must-haves don’t seem ready.

Perhaps Facebook’s Oculus Quest2 is the best VR device out there, with 10 million units sold worldwide. Users can enter the virtual world by wearing an Oculus Quest 2 device, let’s take Horizon Workrooms as an example. In Horizon, real objects can be mapped into virtual space. For example, there is a real object model in the system library, and a 1:1 adaptation between virtual space and real space will be performed. Thanks to the 4 black and white wide-angle cameras on the Quest 2, the user’s poses in the real world can be captured.

Your actions, speech gestures, and eyebrow twitching in reality can all be completely mapped to virtual space, and physical contact in virtual space can also be perceived in reality. Your keyboard and monitor can be seamlessly mapped to the virtual world, and typing on a real keyboard can also be seen on a virtual screen; pop-up reminders from WeChat and email can also appear in the virtual space in front of you.

This is considered to be the most advanced VR experience currently, but there are still some shortcomings in the experience. What people imagine is the immersion in “Ready Player One”, and the current VR is far from satisfying. So how long will it take for our VR to have a perfect experience?

Likewise, the vision of the metaverse is for friends all over the world to play and even live on the same platform. The blockchain GameFi game with its own economic system is the most suitable game scene for this setting. Taking Axie Infinity as an example, the income of third world players in Axie Infinity completely exceeds the income of their part-time jobs, and they have changed from full-time work to full-time gold. In such areas, GameFi has become a competitive product for work.

However, the current blockchain is not ready to meet the metaverse. The network “Ethereum”, which is called the closest to the real metaverse, has not completely solved the problem of high concurrency. There is still a threshold to enter the blockchain world. At the same time, compared with the games that burn graphics cards that we commonly see now, blockchain games are indeed less of a game. What other experience upgrades can blockchain games have?

In order to give everyone a more comprehensive and objective understanding of the Metaverse, and to understand the imagination of this latest outlet, Tencent Technology and BlockBeats jointly launched the “Crazy Metaverse” column. In this column, you can learn about the interpretation and thinking of professionals on the concept of the Metaverse, the companies of the Metaverse, and the development and obstacles of the Metaverse.

From 18:00-19:00 on November 19th, “Crazy Metaverse” will launch the third column with the theme of “How does the Metaverse land?”, and invited the founder of Huashiqi Technology, Shen Haoran, and Ouke Cloud Chain Sun Yulin, senior researcher of the research institute, was the guest, hosted by Zhang Shuhao, Executive Editor-in-Chief of BlockBeats.

“What exactly is the metaverse?”, “Why is the application of the metaverse inseparable from VR and games?”, “What are the metaverses that we can participate in now?” and other questions that everyone is concerned about, in the first chapter of “Crazy Metaverse” Answers will be given in the three columns.

The “Crazy Metaverse” jointly organized by Tencent Technology and BlockBeats is not a summary of the Metaverse, but the beginning of the Metaverse. This may be a trillion-dollar market. Maybe the scene of “Ready Player One” will take a few years. We will really see it later.

 

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